A caucasian male head cleaned up from scan data I worked on for Hitman 2. This is an example of a head that is used as a generic guard but the scan is lacking features. Some of the more distinguishing characteristics are enhanced and details are added by using a combination of sculpting and XYZ maps. The features are also lined up to match the base male head in order to minimize morphing problems later on. The skin texture is a mixture of the scan and touches added in Substance Painter.
All models are real-time rendered in-game and the highpoly pictures are captured from ZBrush. The hair is also made by me. The haircards are hand placed in Maya and fitted to match all male heads and consisting of around 9k tris.