A generic caucasian female head cleaned up from scan data I worked on for Hitman 2. Some of her main features are brought out and extra details are added by using a combination of sculpting and XYZ maps. The features are also lined up to match the base female head in order to minimize morphing problems later on. The skin texture is a mixture of the scan and touches added in Substance Painter.
All models are real-time rendered in-game and the highpoly pictures are captured from ZBrush. The tied up hair is outsourced but the long haircut is made by me. The haircards are hand placed in Maya and fitted to match all female heads; consisting of around 10k tris.