Flamingo Outfit

I had the honor of creating the iconic Mascot Outfit for the Miami level in Hitman 2. It is based on concepts by Anders Poulsen and director feedback.

This outfit has been one of the most challenging in the process of implementation due to its big volumes and unique interactions. A lot of back and forth iterations and disciplines have been involved in the process. For example the volumes are bigger in the original highpoly while the final asset had to be pushed in on certain areas in order to create good deformation, avoid clipping etc. A ZBrush, Marvelous and Maya workflow was used in this process to create a nice edgeflow and transferred patterns from Marvelous to lowpoly/highpoly parts.

All models are real-time rendered in-game and the highpoly pictures are captured from ZBrush. The outfit has multiple cloth setups and consists of three texture maps and two shaders - including a special fur shader.