Priest 0101

Student project based on the talanted Aleksandr Nikonov's artwork Priest 0101. The idea was to create a character in the style of Overwatch.

Rendered in Marmoset, modeled in ZBrush and Maya, retopo and UV layout in 3D-Coat. The textures were hand painted in Substance Painter to emulate Nikonov's painterly style. The polygon budget was based on Overwatch - the character is at ~ 27k tris and the staff is at 10k tris. Enjoy!

High Poly

High Poly

Original concept by Aleksandr Nikonov

Original concept by Aleksandr Nikonov