Janus' Burial Outfit

Janus' Burial Outfit is modelled using Marvelous and Zbrush and added details come from Substance Painter and Photoshop. The base textures are created and tweaked through our custom material library in Substance until an accurate representation of fabric/texture is achieved. A ZBrush, Marvelous and Maya workflow was used in this process to create a nice edge flow and transferred patterns from Marvelous to lowpoly/highpoly parts.

The concept of this outfit is created by Anders Poulsen and the robe seen in the first renders is modelled by Felix Waubert De Puiseau, with the final texture being tweaked by me.

This render is taken with the default color grading turned on. The rest is without colorgrading.

This render is taken with the default color grading turned on. The rest is without colorgrading.