Miscellaneous

Here are a few examples of my work done for Hitman 2. While working on this specific game it is important to know that most accessories/apparel pieces act as part of a disguise and are sometimes shared between genders. We always make sure that unique characters stand out from the crowd and vice versa but still blends accurately with the narrative.

A crucial part of the character pipeline is to find reuseability of existing assets. The final result is always a team effort.

A crucial part of the character pipeline is to find reuseability of existing assets. The final result is always a team effort.

Concepts by Anders Poulsen used as reference to compare and iterate in-game models. For example, the tailor's head appears smaller on the model since it uses the standard length to head ratio. The previous render has a larger head making him look shorter.

Concepts by Anders Poulsen used as reference to compare and iterate in-game models. For example, the tailor's head appears smaller on the model since it uses the standard length to head ratio. The previous render has a larger head making him look shorter.

I had the pleasure of creating the heads and haircuts of Nolan Cassidy and the Undertaker.