Different body types have been introduced among the NPC characters of Hitman 2 and I had the pleasure of creating a generic large female body. It's created in ZBrush with our base female body as a foundation.
All details are hand sculpted and for reference, a combination of photographic references, concepts and scanned references in order to achieve a realistic result within the visual direction. GoZ allowed easy back and forth adjustments between the exported mesh and ZBrush sculpt. The body is interchangeable with our base body using a morphing system. It's using a single UV map and textures are generated and further worked on using our custom skin material in Substance Painter. As seen in the screenshots, skin color can be changed in the engine using a color override.